I'm an indie game developer from Romania, building games, tools, and gameplay systems with Godot Engine.
I love experimenting with 3D gameplay, survival mechanics, progression systems, procedural generation, abilities, hordes of enemies and everything that can turn a simple idea into something genuinely fun to play.
Right now I'm learning, experimenting, and working toward building my first serious commercial game.
I build games and prototypes to test mechanics, ideas, and systems while improving with every project.
A 3D wave-defense survival game where you fight increasingly dangerous hordes, level up your character, unlock abilities, earn gold, and build defenses to survive.
It was one of my first attempts at putting multiple gameplay systems together into a complete playable experience.
While making games, I often build reusable systems instead of solving the same problem again and again.
Some of those systems eventually become standalone tools that other Godot developers can use in their own projects.
A reusable inventory framework for Godot designed around modularity and practical game-development needs.
It includes systems such as inventory management, equipment, hotbars, item interactions, save/load functionality, and more.
👉 Check out the Modular Inventory System
I'm currently experimenting with the concept for my next 3D game.
The idea is a fun co-op survival roguelite built around:
It's still very early, which means a lot will change.
And that's exactly why I want to document the journey from the beginning.
I'm starting to share more of what happens behind the scenes while building games:
If you enjoy indie games, Godot, or simply watching a game grow from a rough prototype into something real, feel free to follow along.
I'm still learning and improving with every project.
If you try one of my games or tools, I'd genuinely love to hear what you liked, what didn't work, and what you think could be better.
Comments, ratings, bug reports, suggestions, and constructive feedback are always appreciated.
Every download, comment, follow, rating, or bit of support helps me continue building and improving.
There's a lot I still want to learn and an even bigger list of things I want to build.
This is only the beginning.
— Andrei