Havenfall
Havenfall is an early-alpha wave-defense action RPG built around a simple promise: hold the line yourself, then reshape the battlefield between attacks.
Choose the ranged Hunter or melee Warrior, defend the Haven against seven enemy archetypes, collect gold and experience, unlock upgrades during the run, and place Arrow Towers on a precise world grid. Specialize each tower into an elemental role and adapt your defense as the waves grow more dangerous.
This public build is a **solo playtest**. It is being shared early to learn what feels fun, what is unclear, and where the game should go next.
### Current features
- Two playable heroes: Hunter and Warrior, each with distinct attacks and abilities.
- Seven skeleton enemy archetypes, including ranged units, assassins, guardians, mages and a boss.
- Procedurally generated seeded arenas with meadow, desert and withered-forest themes.
- Wave combat, gold, hero XP, level-up choices, death and revival systems.
- Free grid-based Arrow Tower placement between waves, with overlap and Haven-clearance validation.
- Six one-time tower paths: Fire, Frost, Earth, Lightning, Dark and Wind.
- Haven upgrades, defensive structures, minimap, world health bars and combat feedback.
- Persistent local account level, stat bonus and energy progression.
- Keyboard/mouse and touch-oriented UI support.
### Public playtest notes
- The browser and itch Windows packages are solo-only.
- The Windows download is recommended for the best performance and image quality.
- This is an early alpha: balance, onboarding, audio, final environment art and optimization are still in progress.
- Knight, Mage and Rogue appear as locked future heroes.
- Save data is local to each platform/browser and may be reset by future alpha updates.
### Controls
- **Move:** WASD
- **Aim:** Mouse
- **Basic attack:** Left mouse button
- **Abilities:** Use the on-screen ability slots / displayed key prompts
- **Build:** Select Arrow Tower between waves, point at a valid green cell, then left-click to place
- **Cancel building:** Right mouse button or Esc
- **Pause / back:** Esc
### Feedback wanted
Please tell me:
1. Which hero did you play, and what felt satisfying or frustrating?
2. Was the combat, building flow and objective understandable without explanation?
3. When did the difficulty feel too easy, fair or unfair?
4. Did you encounter a crash, visual issue or major frame-rate drop? Include browser/Windows version and hardware if possible.
5. What is the one feature or improvement you would most like to see next?
Thank you for helping shape Havenfall.
| Updated | 13 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | Andrei |
| Genre | Survival |
| Tags | 3D, Action RPG, Fantasy, Indie, Singleplayer, Top-Down, Tower Defense |
| AI Disclosure | AI Assisted, Code |
Download
Click download now to get access to the following files:
Development log
- Havenfall v0.1.34 — Early Alpha Public Playtest16 days ago
- Havenfall48 days ago





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