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โš”๏ธ Defend the Haven. Grow Stronger. Survive the Horde.

Havenfall is a 3D wave-defense survival game where you fight relentless skeleton hordes, grow stronger during the run, and reshape the battlefield with your own defenses.

Choose your hero, survive increasingly dangerous attacks, earn gold and experience, unlock new upgrades, and build powerful elemental towers before the next wave arrives.

Fight. Upgrade. Build. Survive.

Havenfall is currently in early alpha and is being shared as a public solo playtest while I continue improving the combat, progression, balancing, visuals, audio, and overall experience.


๐ŸŽฎ Choose Your Hero

Play as one of two currently available heroes, each with a different approach to combat.

๐Ÿน Hunter

Fight from range, keep your distance, and use your abilities to control the battlefield before enemies can overwhelm you.

โš”๏ธ Warrior

Get into the middle of the fight and face the horde head-on with powerful melee attacks and abilities.

More heroes are planned as development continues.


๐Ÿ’€ Face the Horde

Every wave becomes more dangerous.

You will face multiple skeleton enemy archetypes with different behaviors, including:

  • Standard melee enemies
  • Ranged attackers
  • Fast assassins
  • Heavy guardians
  • Dangerous mages
  • Special enemies
  • Boss encounters

Surviving isn't only about dealing more damage. Positioning, movement, upgrades, and your defenses become increasingly important as the run continues.


๐Ÿ“ˆ Build Your Character During Every Run

Defeating enemies rewards you with experience and gold.

Level up, choose upgrades, strengthen your character, and adapt your build to what the next waves throw at you.

Each run is designed around becoming progressively more powerful while the enemies become progressively more dangerous.


๐Ÿฐ Build Your Defense

Between waves, combat slows down and you get a chance to prepare.

Spend your resources, reinforce the battlefield, and place Arrow Towers on the world grid before the next attack begins.

Towers can specialize into different elemental paths:

  • ๐Ÿ”ฅ Fire
  • โ„๏ธ Frost
  • ๐ŸŒ Earth
  • โšก Lightning
  • ๐ŸŒ‘ Dark
  • ๐ŸŒช๏ธ Wind

Choose carefully. Your defenses can completely change how you approach later waves.


๐ŸŒ Different Arenas, Different Runs

Havenfall uses seeded procedural arena generation to create different battlefields across multiple environmental themes.

Current environments include:

  • ๐ŸŒฟ Meadow
  • ๐Ÿœ๏ธ Desert
  • ๐Ÿ‚ Withered Forest

The goal is to make every run feel familiar enough to understand, but different enough that you have to adapt.


โœจ Current Features

  • 2 playable heroes with different combat styles
  • 7 enemy archetypes including a boss
  • Wave-based survival combat
  • Character experience and level-up choices
  • Gold and progression systems
  • Grid-based defensive building
  • 6 elemental tower specialization paths
  • Procedurally generated seeded arenas
  • Multiple environment themes
  • Haven and defensive upgrades
  • Minimap
  • World health bars and combat feedback
  • Local progression and save data
  • Windows and browser versions

๐Ÿšง Early Alpha

Havenfall is still actively being developed.

You may encounter unfinished visuals, balance problems, missing audio, performance issues, bugs, or mechanics that will change in future versions.

The current build is a single-player public playtest.

The Windows version is recommended for the best performance and image quality.

Save data is currently stored locally and may be reset by future alpha updates.


โŒจ๏ธ Controls

  • Move: WASD
  • Aim: Mouse
  • Attack: Left Mouse Button
  • Abilities: Displayed ability keys / UI slots
  • Build: Select a tower and click a valid green grid cell
  • Cancel Building: Right Mouse Button / Esc
  • Pause: Esc

๐Ÿ’ฌ Help Me Improve Havenfall

Havenfall is being shared early because real player feedback is incredibly useful.

If you play the game, I'd love to know:

  • Which hero did you prefer?
  • What part of combat felt the most satisfying?
  • Was anything confusing?
  • When did the difficulty feel too easy or too hard?
  • Which upgrades or abilities did you enjoy?
  • Did you experience bugs or performance problems?
  • What would you most like to see added or improved?

Leave a comment below. I read the feedback and use it to help decide what to improve next.


โค๏ธ Thanks for Playing

Havenfall started as an experiment while learning game development and grew into one of my first larger 3D projects.

There's still a lot I want to improve, but every playtest, comment, rating, and piece of feedback helps.

Thank you for giving it a try.

— Andrei

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Click download now to get access to the following files:

Havenfall-v0.1.34-windows-x64.zip 84 MB

Development log

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